It might have to do w/ the Area node (or not cuz I'm using the body_entered signal) but the audio doesn't play when the player picks up a collectible. It works for an enemy though.
Another thing I'd have to test out in another context or see if there's a missing step somewhere.
(Frankly it seems like one of those things that should just work....)
It might have to do w/ the Area node (or not cuz I'm using the
body_entered
signal) but the audio doesn't play when the player picks up a collectible. It works for an enemy though.