dreammelter / NVD23

Example Godot project for the Speedrun Workshop
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Hits and Stats: Block Breaking #9

Closed dreammelter closed 10 months ago

dreammelter commented 10 months ago

Update the game to implement new behaviors:

For coin collecting: I can either leave a "level complete" toggle on while testing or wait until I've set that part up...

dreammelter commented 10 months ago

UPDATE: These are worries for #8


There's a whole buffs system with "Booster Foods" which (again) leaves me with two options:

I could at least manually test out the Powerbox/Buffs components out:

dreammelter commented 10 months ago

Gonna ignore all the stuff related to block breaking for now.

dreammelter commented 10 months ago

Might get rid of the power bubble for now.

Collection of coins can be tracked in the level until I move it into an autoload. The level has to keep track of that sort of thing anyway.

dreammelter commented 10 months ago

Might get rid of bubbles altogether for now... we'll use random to pick fruits at the start. and maybe random areas to spawn.

Maybe.

dreammelter commented 10 months ago

Skipping bubble collectibles for now. Candy bar (now referred to as Juice in the code) does "fill" (is capped at 100 by charging methods - I'll probably turn it into a variable later.)

We're going to hold off on "super" mode, for now. Add it in as a separate feature.