Closed dreammelter closed 10 months ago
UPDATE: These are worries for #8
There's a whole buffs system with "Booster Foods" which (again) leaves me with two options:
I could at least manually test out the Powerbox/Buffs components out:
Gonna ignore all the stuff related to block breaking for now.
Might get rid of the power bubble for now.
Collection of coins can be tracked in the level until I move it into an autoload. The level has to keep track of that sort of thing anyway.
Might get rid of bubbles altogether for now... we'll use random to pick fruits at the start. and maybe random areas to spawn.
Maybe.
Skipping bubble collectibles for now. Candy bar (now referred to as Juice in the code) does "fill" (is capped at 100 by charging methods - I'll probably turn it into a variable later.)
We're going to hold off on "super" mode, for now. Add it in as a separate feature.
Update the game to implement new behaviors:
the next ball to be launched becomes superthey become invincible (super)when a ball hits a block or character (of the opposite team), it deals its attack power as damage to the others health stat