Closed RauliTop closed 2 years ago
On cs_assault maximum visible distance was set by the mapper to 4620. Anyways, the default value is kinda low yeah.
A lot of maps have a custom value defined by mapper, but usually not enough (like for "cs_assault" where this is ugly to see the font disappears). Because GameDLL allows to set a custom value via a KeyValue ("MaxRange" to the entity "worldspawn", which alters the EntVars's "speed" member & the game set this CVar to the value). A fullly reliable solution/fix, is to just put your custom high value (like "20000") in "amx.cfg" to solve it well for all maps.
Yes, this limit is useless. Need possible to remove it for all maps.
Problems with the map, not the game engine.
Default value seems to be low. https://github.com/dreamstalker/rehlds/blob/22a00eff892c9bee807773120818dc2337f632e8/rehlds/engine/sv_main.cpp#L130
An example on cs_assault (official map): https://imgur.com/lv7Dvie
The question now is, what will be a better value?