Open natashasrcz opened 1 year ago
seems like it is caused by one of the player models (attached); the file is a bit higher is size than rest of models, > 5MB blue1.zip
any reason for that? as it is random crash and the above model works fine if rehlds does not crash
Model you provided has more than 300 sequences, if you are not using sequences above seqid 110 then crop all the remaining sequences
is there any hard limit for sequences? does it apply to rehlds only?
I am using latest as per today rehlds (commit 17964599538cab2edbf5bbbdac52171b9917670a), compiled with gcc on debian 11.
CS 1.6 crashes randomly on map change (cannot cache models [Cache_Alloc ]? crashes with different models, so this is not custom model problem as they worked fine over 2 years, and they work fine in Condition Zero with the same rehlds version). Below please find debug log (DDEBUG=ON, amxmodx debug ON, gdb installed).