Introduction of new sounds (incorrect key press, special powerup collect, weapon powerup collect)
Fixed the bug where some words had a dash in them making them untypeable.
Landmines and C4 are now distributed better on the field (more sparse)
You can now only have C4s on screen.
C4s now use words Alpha, Charlie u hekk
Shootable objects (zombies, landmines and powerup containers) are now highlighted in red when aiming at them with the sniper. This makes it much easier to see which zombies are on the field and how many zombies you can down with one shot.
The maximum number of powerups on screen reduced to 1
Zombies which trigger landmines now explode into pieces.
The time allocated for a wave now increases after every wave the player completes.
Fixed the bug where pausing during an explosion would keep the camera shaking in the menu...
Fixed the bug where activated secrets were not being reset when returning back to the main menu.
Fixed the bug where the zombie words were not stopping at the exact position when coming down from above.
Fixed the bug where sometimes a NullReference was being thrown when a zombie collides with a powerup container.
Changed the keycode for the in-game console because a lot of players opened it by mistake while playing.
Fixed the distribution of the words on screen.
Fatal actions now take into consideration the number of words that enemy had remaining when calculating the score.
The longer the word is, the more points the player will get.
Improved the sniper scope overlay texture.
The Pause menu screens now transition by fading in/out.
The HUD Special Powerup boxes on the right hand side of the screen now don't show up until you actually collect one of the special powerups.
The in-game scores are now prepended with the plus sign.
Fixed the bug where the player could still type the enemy words with the sniper activated.