Closed JacobfromAVS closed 8 months ago
This is more complicated than I thought. It might take a minute to figure it out. The method previously used to set caps and controls is causing some of these issues and it's hard to tell how it's supposed to work.
Hahahahaha, no it was much simpler. The hp.lethal was dependent on hp.max as an upper limit, but the hp.max calculation came after the hp.lethal calculation, so it defaulted to 10. In the process, I found a different issue where setting the attributes in the cog popup window isn't always sticking, so I'll work that one out before releasing.
I think I got it all, should be in the next version.
Lethal damage does not cap at 10. It should cap at the max HP of the character. The rest of lethal damage is working as it supposed to.