Closed s1eve-mcdichae1 closed 2 years ago
Please check if commit be51d30 works for you.
Please check if commit be51d30 works for you.
Sort of. I can get back to the menu and exit the game now, but...can it be configurable? Right now I don't see a way to do that, and it's set on button 2 (the "east" face button, on my controller, which is "shoot" by default.) Ideally it would be on "start" (button 8?) or "menu" (9?) if I can't configure it myself, but not all controllers have a "menu" button.
In any case, it probably shouldn't be the "shoot" button in a shooting game ;)
...I tried to remap "shoot" to the right-trigger as a temporary workaround, but the triggers aren't recognized, probably because they are analog axes? That may not be within the scope of this issue, however.
Sorry I didn't mean to close this, that was an accident.
The button is hardcoded right now, need to move to the newer SDL_GameController API so it would be possible to use standard mapped buttons. In the meanwhile I've updated the code with a new function, you might want to change the button number to fit your needs.
Looks like there's an off-by-one somewhere, so "button 8" here in the code is actually "button 9" in the game.
"8(9)" is my Menu/Hotkey button and "7(8)" is my Start which feels more natural to me so I've set it like this locally with PR #12 but since it's going to be different for every gamepad, I don't know if you think it's worth merging.
With that change on my end though, it's working great. Thanks!
I've merged the change but it needs a better solution before going into master, so I'll keep the ticket open.
I think I've found a shorcut, can you please check 9292ec8 to see if the start button is correctly detected at startup?
I may not have much time with my system over the weekend but I will check it out when I get a chance.
Got a chance to test a PS4 controller and it looks good, the SDL_CONTROLLER_BUTTON_START is detected as the button "Options", so I've implemented the mapping for all the required buttons. If the joystick_pause branch works fine for you I'll merge it into master.
If the joystick_pause branch works fine for you I'll merge it into master.
I think so, yeah. I only had a few minutes to test 3d67def but it's a real quick check to see if "start" works, or not.
It did.
To make sure it wasn't just falling back on the hardcoded default button value, I changed it back to "8" (my "menu" button) and recompiled, and it still paused the game on "start," not on "menu."
Good! Hope the other buttons are correct too. I'll proceed with the merging, Just open another ticket if there are still issues.
There is no "pause" or "menu" button mapped to the gamepad. Once I begin a game, I cannot exit without pressing [Esc] on the keyboard (*well, I guess I can also wait till I lose all my lives and return to the menu that way. This is not an ideal solution for me.)
Can a pause/menu button be added to the gamepad mappings?