drfrag666 / gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.
http://gzdoom.drdteam.org
GNU General Public License v3.0
73 stars 15 forks source link

- fixed typo in language files #32

Closed emawind84 closed 2 years ago

drfrag666 commented 2 years ago

Yeah i made a mistake long ago. What have you changed in the portuguese file? There are a lot of changes but text is the same, did you change the encoding?

emawind84 commented 2 years ago

I just changed one line, using utf8 by default with visual studio code, dunno what happened, I will check later...

On Tue, Mar 29, 2022, 4:29 AM dondiego @.***> wrote:

Yeah i made a mistake long ago. What have you changed in the portuguese file? There are a lot of changes but text is the same, did you change the encoding?

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emawind84 commented 2 years ago

The file have to be opened with ANSI encoding, Visual Studio Code fail to open it with the right encoding. *I just found the option to auto guess the encoding (files.autoGuessEncoding)