drfrag666 / gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.
http://gzdoom.drdteam.org
GNU General Public License v3.0
73 stars 15 forks source link

Sprite transparent bug in software ,Truecolor Polyobject with Direct x. And linear upscaling y midmapping don´t working in truepoly #5

Closed hyperJJmaster closed 5 years ago

hyperJJmaster commented 5 years ago

screenshot_doom_20181219_201851

hyperJJmaster commented 5 years ago

Without polyrender screenshot_doom_20181219_212901

With polyrender screenshot_doom_20181219_212909

drfrag666 commented 5 years ago

I've suffered an accident and won't be able to look into this at least for now. Was GZDoom 3.3.2 affected? What about earlier betas? And post a runnable sample.

drfrag666 commented 5 years ago

Now that i think of it mipmapping was never implemented in softpoly. This is a GZDoom clone so if it's not in GZDoom same here. I'm closing this.