drfrag666 / gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.
http://gzdoom.drdteam.org
GNU General Public License v3.0
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Textures don't scale in software renderer in all GZDoom Legacy releases (including 3.8.1) #9

Closed mjr4077au closed 5 years ago

mjr4077au commented 5 years ago

When running in the software renderer, enabling scaling under Texture Options scales the fonts and sprites, but not textures.

Testing GZDoom 3.7.0 the first release where this feature was introduced, it works as expected. Testing the legacy release on that page, and the latest one, it does not.

If this could be looked at and fixed, I'd be appreciative :)

drfrag666 commented 5 years ago

Do you mean the HQ resize modes right? They never worked in software at all, the vintage build is based on a master previous to 3.4. That feature requires the new texture manager, same as extended localization so both are out. It's not a bug, just i could not merge it. Those options are in the GL section for a reason.