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drhayes
/
burrowdefender
A game prototype in which you play a bunny that can dig and build.
MIT License
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Jumping bunny can't fit in hole on left
#36
drhayes
opened
13 years ago
0
Game shouldn't start until asset manager has loaded everything
#35
drhayes
opened
13 years ago
0
Shrink all the images
#34
drhayes
opened
14 years ago
0
Player should have a damagetimeout
#33
drhayes
opened
14 years ago
0
game.add should add to spatialhash if thing being added is a rect
#32
drhayes
closed
13 years ago
1
Mob x,y should indicate their center, not their upper-left corner
#31
drhayes
opened
14 years ago
0
Tilemap tick only ticks visible tiles
#30
drhayes
opened
14 years ago
1
Remove dependency on jQuery
#29
drhayes
opened
14 years ago
0
Add mousemanager
#28
drhayes
closed
14 years ago
1
Zombies should move with a lurching motion
#27
drhayes
opened
14 years ago
0
Tiles should indicate if they are diggable
#26
drhayes
closed
14 years ago
1
Consider using projection-based collision instead of impulse
#25
drhayes
closed
14 years ago
1
Inventory finish
#24
drhayes
closed
14 years ago
1
Inventory start
#23
drhayes
closed
14 years ago
1
Mining drops block
#22
drhayes
closed
14 years ago
1
Mining damage
#21
drhayes
closed
14 years ago
1
Player.tick is too complicated
#20
drhayes
closed
14 years ago
1
Make single fakectx that all tests can use instead of using one-offs
#19
drhayes
closed
14 years ago
1
Make Player object that adds itself to game.
#18
drhayes
closed
14 years ago
1
Make a game object
#17
drhayes
closed
14 years ago
1
Implement ghetto mining
#16
drhayes
closed
14 years ago
1
Should generate continuous surface
#15
drhayes
closed
14 years ago
1
Create a DirtWithGrass tile
#14
drhayes
closed
14 years ago
1
Allow scrolling of map when player moves around
#13
drhayes
closed
14 years ago
1
Keyboardmanager should have a map that turns a bucket 'true' if a key is being pressed
#12
drhayes
closed
14 years ago
1
Player should be able to jump again a few moments before first jump completed
#11
drhayes
closed
14 years ago
1
Implement gravity
#10
drhayes
closed
14 years ago
1
Mob.falling
#9
drhayes
closed
14 years ago
1
Keyboardmanager should respond to keyup as well
#8
drhayes
closed
14 years ago
1
Tiles should indicate whether or not they are solid
#7
drhayes
closed
14 years ago
1
Drawing in layers
#6
drhayes
closed
14 years ago
1
Jumping
#5
drhayes
closed
14 years ago
1
Mob.tick
#4
drhayes
closed
14 years ago
1
Mob should call "collide" method when colliding with rect
#3
drhayes
closed
14 years ago
1
Add eventer to mob and make it fire events about moving
#2
drhayes
closed
14 years ago
1
Change Mobs to have rect properties directly instead of needing getrect
#1
drhayes
closed
14 years ago
1