(You've done great work! This debugger is amazing.)
Just a small rendering artifact: when bilinear filtering is enabled and you've got the screen large enough that it's being scaled up, the bottom/top row of pixels can bleed onto each other.
Fixing it should just take changing the wrap mode for the output screen texture from "repeat" to "clamp-to-edge".
(You've done great work! This debugger is amazing.)
Just a small rendering artifact: when bilinear filtering is enabled and you've got the screen large enough that it's being scaled up, the bottom/top row of pixels can bleed onto each other.
Fixing it should just take changing the wrap mode for the output screen texture from "repeat" to "clamp-to-edge".