Closed tomyun closed 9 years ago
While trying to make a package for Homebrew, I found some rendering issues on OS X that make it almost not playable.
RenderFrame()
doneCurrent()
InitRenderThread()
I made a small fix and confirmed it working on Retina MacBook Pro with OS X 10.10.
While trying to make a package for Homebrew, I found some rendering issues on OS X that make it almost not playable.
RenderFrame()
afterdoneCurrent()
was called inInitRenderThread()
.I made a small fix and confirmed it working on Retina MacBook Pro with OS X 10.10.