Closed Xiaminou closed 7 years ago
Looking into it, but it's quite a strange one. Has it only ever happend with the IO ports?
As far as I can remember, yes. Banning the I/O Port from rendering Holo Inventory fixes the problem so it's not a big deal.
I'll do my best, but I can't promice a definitive fix. ConcurrentModificationException means its a threading problem, and as far as I know, in the context where it happens, it shouldn't be possible. Unless AE does something weird (they probably shouldn't)
Well the I/O Port exports items from the storage cells to the network as soon as it enters it so it might have something to do with that, just guessing.
Would you mind trying and reporting back? Get the build here: https://jenkins.dries007.net/job/HoloInventory/140/ If you don't have issues anymore, I'll upload it to curse.
still happening: fml-server-latest.txt
That log still mentions build 139. Please try 140.
Oh right, derp, I changed it on the client and forgot to change on the server.
No crash this time, after 2 tries. Looks fixed, thank you.
OK, if it does happen again, feel free to reopen.
Description
Shift-clicking storage cells in the I/O Port causes a fatal error from time to time. 23:58:28: fml-server-latest.txt
https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/2668
Environment