drjmcauliffe / cosmographia

Automatically exported from code.google.com/p/cosmographia
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Wrong depth sorting of meshes with transparent surface textures #10

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. define two adjacent objects with a Mesh which loads a surface texture with 
an Alpha channel, either PNG or DDS
2. view the objects from various angles

What is the expected output? What do you see instead?

The object closest to the viewpoint should always obstruct the view of the more 
distant objects.

Instead, sometimes the more distant object obstructs the view of the closer 
object.

What version of the product are you using? On what operating system?

r231
Win7 Pro SP1 x64

Please provide any additional information below.

I'll try to attach a zip file demonstrating the problem. The objects show the 
problem more obviously when shadows are enabled. 

Original issue reported on code.google.com by s...@cornell.edu on 1 May 2011 at 2:34

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