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droftware
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Medusa
Simulation of hide and seek game
BSD 2-Clause "Simplified" License
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Resolve - no solution path type of errors
#17
droftware
opened
6 years ago
0
Prevent the agent from getting stuck so as to reduce random actions
#16
droftware
opened
6 years ago
0
Dividing map into strategic regions
#15
droftware
closed
6 years ago
6
Refactoring Graphics class
#14
droftware
closed
7 years ago
1
Create a Statistics module
#13
droftware
opened
7 years ago
0
Add a Configuration class
#12
droftware
closed
7 years ago
1
Create a Hierarchy class
#11
droftware
opened
7 years ago
0
Refactoring the team module
#10
droftware
closed
7 years ago
1
Refactoring the agent module
#9
droftware
closed
7 years ago
1
Efficient exploration of a specific region
#8
droftware
opened
7 years ago
0
Prevent visiting recently visited positions in bayesian controllers
#7
droftware
opened
7 years ago
1
Add a hidden markov model layer on top of the bayesian agents
#6
droftware
opened
7 years ago
0
Add a bayesian controller based agent for seekers
#5
droftware
closed
7 years ago
2
Tweak bayesian network and associated probability values
#4
droftware
opened
7 years ago
4
Separate visualization and simulation
#3
droftware
closed
7 years ago
5
Integrate path planning with the bayesian controller
#2
droftware
closed
7 years ago
1
Store polygons in R-Tree and limit visibility
#1
droftware
closed
7 years ago
1