Closed fusion809 closed 5 years ago
Oh and running it the old-fashion way, by running "launch-game.sh" in this repo after running make
in the repo gives the same error on this platform.
Thanks very much, I'll see what I can do about this.
Building DarkReign in the openSUSE Build Service is also giving a weird error:
SpriteLoaders/JascPaletteLoader.cs(21,28): error CS0246: The type or namespace name 'IPaletteLoader' could not be found (are you missing a using directive or an assembly reference?)
before the aforementioned commit the build went fine.
EDIT: Also occurs when I build it the ol' fashion way (with make
) on openSUSE Tumbleweed.
Hi,
Thanks for the feedback. There's been some errors made on my part handling the merging of upstream branches necessary for the cursor palettes. I've made some recent commits which should fix the issue, if you're willing to give it another shot.
I also stress the mod is in an early state and many features are absent. The AI is broken in the current build so there is no skirmish either. :( But there's a couple of demo single player missions if you want to give those a go.
Let me know how you go. Cheers
I've made an update now. I'm pretty sure it's because the mod.yaml had the MOUSE.CRS file in upper case, instead of the correct lower case. I also removed the utility project from the solution and addressed the other warning about CodeAnalysis.
Please give it another go. Sorry for all the messing around - I don't have a linux system available to me at the moment.
It's OK mate, I'm just grateful you're trying, after all you owe me and other Linux users nothing.
Build went without errors or warnings. Still crashed with the error:
Exception of type `System.ArgumentException`: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Collections.Generic.List`1[T].Reverse (System.Int32 index, System.Int32 count) [0x00020] in <3d1438d9da1e4fe0b915f807d1ba56bd>:0
at OpenRA.Mods.Dr.SpriteLoaders.DrCrsLoader.ParseFrames (System.IO.Stream s) [0x001d7] in <2b90809c68734787b909ddf8e1bc39ae>:0
at OpenRA.Mods.Dr.SpriteLoaders.DrCrsLoader.TryParseSprite (System.IO.Stream s, OpenRA.Graphics.ISpriteFrame[]& frames) [0x00017] in <2b90809c68734787b909ddf8e1bc39ae>:0
at OpenRA.Graphics.FrameLoader.GetFrames (System.IO.Stream stream, OpenRA.Graphics.ISpriteLoader[] loaders) [0x0000c] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Graphics.FrameLoader.GetFrames (OpenRA.FileSystem.IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders) [0x0000a] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Graphics.FrameCache+<>c__DisplayClass1_0.<.ctor>b__0 (System.String filename) [0x00000] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Exts.GetOrAdd[K,V] (System.Collections.Generic.Dictionary`2[TKey,TValue] d, K k, System.Func`2[T,TResult] createFn) [0x00011] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Primitives.Cache`2[T,U].get_Item (T key) [0x00001] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Graphics.FrameCache.get_Item (System.String filename) [0x00001] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Graphics.CursorSequence..ctor (OpenRA.Graphics.FrameCache cache, System.String name, System.String cursorSrc, System.String palette, OpenRA.MiniYaml info) [0x00111] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Graphics.CursorProvider..ctor (OpenRA.ModData modData) [0x001ca] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.ModData.InitializeLoaders (OpenRA.FileSystem.IReadOnlyFileSystem fileSystem) [0x00021] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args) [0x00227] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x004d8] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Game.InitializeAndRun (System.String[] args) [0x00007] in <c3faa956b0d54f20aad0f62b47d52310>:0
at OpenRA.Program.Main (System.String[] args) [0x0004e] in <c3faa956b0d54f20aad0f62b47d52310>:0
AL lib: (WW) FreeContext: (0x1a7b780) Deleting 32 Sources
It seems the demo mouse.crs does not include several cursors in the release version. I'm going to find some suitable replacements for the time being.
All is good now (as of d4f468d18a7f38f0384a92430aaba38a77890731), thanks mate! It builds and runs without error or warnings. I played a few seconds of a game, creating a few units and it seems fine.
Hi,
I decided to try out this fine project's AppImage, which I made by running:
in this repo, at commit 365732e8a0a0fcf106e1c8dbca10f4c5fef898e8, then launching the resulting AppImage, DarkReign-185.AppImage. The content installer ran fine, but then immediately after it crashed with the error:
My OS is openSUSE Tumbleweed 20180926 (x86-64), with kernel 4.18.8-1-default, Lua 5.1.5 and Mono 5.10.1.47. Here are my logs:
Here's the AppImage: https://drive.google.com/open?id=15k0qxR_VVT2EY4oACzOUu4nhdp9fRkNI.
Thanks for your time, Brenton