droozynuu / andors-trail

Automatically exported from code.google.com/p/andors-trail
0 stars 0 forks source link

Beta test new version - v0.6.6 #27

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I think we should release v0.6.6 to Android Market soon. The new maps have 
mostly been completed, and there are a lot of other good changes to the game 
that should make it more enjoyable for the players.

Before we can release it to Android Market, I would like some help beta testing 
the new version. 

You can find the latest beta build here:
http://code.google.com/p/andors-trail/downloads/list

Please give it a try on your device or emulator and reply with any issues that 
you find.

Changelog for v0.6.6 from last version (v0.6.4):
 - Updated movement system (drag to walk)
 - Updated chance to hit combat calculation (now it's easier to hit)
 - 29 new maps, including Fallhaven to the east of Crossglen village.
 - A lot of updated dialog for all people in Crossglen.
 - Several new quests
 - Balanced experience rewards for some monsters
 - Preferences to select which dialog boxes to show (for example, the confirm attack dialog box)
 - Changed the wording of "End combat" message to make it clearer how to flee
 - Fixed bug of double item pick-up

Original issue reported on code.google.com by oskar.wi...@gmail.com on 26 Nov 2010 at 2:16

GoogleCodeExporter commented 8 years ago
I noticed one thing already: The initial popup dialog that displays the first 
time the player opens the game states that this is the "initial release". The 
text should be updated.

Original comment by oskar.wi...@gmail.com on 26 Nov 2010 at 2:17

GoogleCodeExporter commented 8 years ago
The new beta is really great!
When I did get the pre Version, I thought:
The town Fallheaven looks nice but you have to fill all that buildings with 
life.
There are soo many of them.

If I now look into this city it looks like final! Really well done!

Original comment by SamuelPl...@gmail.com on 26 Nov 2010 at 9:57

GoogleCodeExporter commented 8 years ago
Have I mentioned that the new beta is really great?
The new beta is really great!

Here is my wish list for things that are important. (IMO)
1) First of all a Quest screen. (Issue 31)
2) Force Monsters to attack if I click on the screen. (Issue 26)
3) Boost attack chances for still existing situations with bad attack / defense 
ratio. (Issue 22) (should be 5 lines code)
4) Fullscreen (Issue 28)

Original comment by SamuelPl...@gmail.com on 26 Nov 2010 at 11:00

GoogleCodeExporter commented 8 years ago
Small issue in 0.6.6:
There are too many people around the tavern in fallheaven. They block the 
player often at: E and W.

w hhhEhhhh   
w B  w bbh
w fffw  bh
wwWWWw   h
fffffw   h

w - way  W - way  f - fence  b - barrel  B - barrel  E - entry  h - house

Solution:
1) prevent them from entering "E"
2) remove the Barrel "B"

Original comment by SamuelPl...@gmail.com on 27 Nov 2010 at 11:05

GoogleCodeExporter commented 8 years ago
Thanks for beta testing!

1, 2 and 3 from comment 3 each require a big effort to implement (especially 
1). They are on the list of things to implement, but will have to wait for the 
next release after 0.6.6. 

Fullscreen is now implemented as a setting in 0.6.6, I'll put up an updated APK 
soon.

Regarding the entrance to the tavern in Fallhaven, good point! That's something 
that could be a problem on other places as well, so definitely something we 
should fix. I have now made it so that monsters (or people) cannot walk onto 
tiles that have map triggers on them - which in effect should cause them to not 
enter "E" above. This should solve the problem. In other cases, you will have 
to wait for them to move :)

Original comment by oskar.wi...@gmail.com on 27 Nov 2010 at 7:01

GoogleCodeExporter commented 8 years ago
Beta 3 is now available on the download page. Please give it a try on your 
device or emulator and report anything odd that we should fix before releasing 
0.6.6 to Android Market.

Changelog from beta2:
 - Item use cost in combat is now raised to 5 AP instead of 2 AP
 - All players max HP is raised by 5 (to 25 as starting HP for new players)
 - Gruil now no longer requests the same item over and over
 - Monsters give more exp now. 
 - All Fallhaven quests now give considerably more exp. Double or triple.
 - Larcal now has decent combat stats.
 - Closing a conversation with Fight now starts the combat directly after the conversation ends
 - Arcir has updated dialog (more hints about the book quest)
 - Cooked meat is now cheaper, 78 gold now (was 105).
 - Monsters and NPCs can now not walk on mapchange areas
 - Notice stating that the maps are not done yet when you reach an exit that does not lead anywhere.
 - Fullscreen mode is available in the preferences (requires restart)
 - Most conversation is rewritten to have just one "Next" button, instead of both a "Next" and a "Bye" button. You almost never want to end the conversation in the middle.
 - Shirt of damage resistance no longer equips as a weapon :)

Hope this new version works well!

Original comment by oskar.wi...@gmail.com on 27 Nov 2010 at 10:53

GoogleCodeExporter commented 8 years ago
Oops, there was a small bug in the first 0.6.6b3 file that was briefly 
available on the download page. If you got that first file, please redownload, 
I have updated it just now. (Leaving a store caused a FC).

Original comment by oskar.wi...@gmail.com on 27 Nov 2010 at 11:13

GoogleCodeExporter commented 8 years ago
0.6.6 is now released to Android Market!

A big THANK YOU goes out to everyone involved in the beta testing and 
suggestions of improvements!

Let's make 0.6.7 even better with more functional additions, new content and 
maybe even a skill system? 

Yay, and we have reached 10000 downloads in only 10 days that the application 
has been published. As GLaDOS would say: "Huge success".

Original comment by oskar.wi...@gmail.com on 29 Nov 2010 at 9:28

GoogleCodeExporter commented 8 years ago
Could you provide 0.6.6 final here too? Cant get it in the market because it 
thinks there has nothing changed. I don't want to reinstall it.

Thx for implementing so many suggestions.

Yes a skill system would a good next thing, perhaps also the quest screen.

Keep up the good work.

Original comment by SamuelPl...@gmail.com on 29 Nov 2010 at 9:47

GoogleCodeExporter commented 8 years ago
Done, tha APK is now available. And I have uploaded the source code to 
subversion for those that are interested!

Original comment by oskar.wi...@gmail.com on 29 Nov 2010 at 9:54

GoogleCodeExporter commented 8 years ago
Thank you.

Original comment by SamuelPl...@gmail.com on 29 Nov 2010 at 10:06

GoogleCodeExporter commented 8 years ago
I assume the only change were
1) fullscreen in inventory
2) FC issue

Original comment by SamuelPl...@gmail.com on 29 Nov 2010 at 10:30

GoogleCodeExporter commented 8 years ago
Yes, those were the changes, and also:
 - Damage resistance could cause negative damage, thus healing the target
 - Graphical update of one missing tile in catacombs4
 - Updated some misspelled words in conversation
 - Exp scaling factor reduced from FS=0.8 to FS=0.7 (see issue 21 for description of FS)
 - Added version number to top right of start screen

Original comment by oskar.wi...@gmail.com on 30 Nov 2010 at 3:30

GoogleCodeExporter commented 8 years ago
Closing this issue. 0.6.6 is out on Market.

Original comment by oskar.wi...@gmail.com on 1 Dec 2010 at 9:42