droozynuu / andors-trail

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Attempt to leave the location right after entering it #53

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Attempt to leave the location right after entering it

What is the expected output? What do you see instead?
To exit the location you just came in, you have to make at least one step and 
then one step back. You should be able to exit the location right after 
entering it.

What version of the product are you using? On what operating system?
v0.6.6, Android 2.1

Original issue reported on code.google.com by rafal.wa...@gmail.com on 3 Dec 2010 at 12:10

GoogleCodeExporter commented 8 years ago
Thanks for the report. 

Yes, this is a consequence of how the maps work. Each tile on the maps can 
contain a number of triggers that apply when the player enters them. One tile 
could have a map trigger that says "transport the player to map Crossglen, 
entrance east", which is triggered when the player enters steps on that tile.

I can see how it feels odd to not being able to exit right after entering, but 
this is not something that we will change. Most (all?) of the maps have a 
couple of monster-free spaces around the entrance, so this should not be a 
problem. We'll keep that in mind when designing future maps as well!

Thanks for reporting it though. If you feel that this answers your question, 
I'll close this issue.

Original comment by oskar.wi...@gmail.com on 3 Dec 2010 at 9:49

GoogleCodeExporter commented 8 years ago
Maybe if you enter a map you could be placed right next to the entrance/exit 
tile? This way you would have to make only one move to exit.

Original comment by rafal.wa...@gmail.com on 3 Dec 2010 at 9:57

GoogleCodeExporter commented 8 years ago
Yes, possibly. The thing is though that the map triggers work both as a source 
and destination for map changes. One mapchange-trigger could say "travel to 
Crossglen east", which places the player at the map trigger "Crossglen east".

Original comment by oskar.wi...@gmail.com on 3 Dec 2010 at 10:03

GoogleCodeExporter commented 8 years ago
can't this source-dest thing be changed?

Original comment by surrano on 8 Dec 2010 at 12:35

GoogleCodeExporter commented 8 years ago
Of course it could. It's a matter of what things we prioritize to change. It 
would require quite a large change, for something that at least I feel doesn't 
make that much a difference. As it is implemented now, you can still exit the 
map safely from the place where you entered. If someone wants to go ahead and 
make this change in the code and maps, then please go ahead :)

Original comment by oskar.wi...@gmail.com on 12 Dec 2010 at 10:44

GoogleCodeExporter commented 8 years ago
I dont care much on this issue too. Mainly because I could imagine how much 
programming it would take and how small the effort is.

Original comment by SamuelPl...@gmail.com on 12 Dec 2010 at 3:02

GoogleCodeExporter commented 8 years ago
I'll keep in mind when creating new maps to keep some distance from the 
entrance to the first monster, so that you always can exit safely. Thanks for 
the input. I'm closing this issue.

Original comment by oskar.wi...@gmail.com on 9 Jan 2011 at 5:40