Closed GoogleCodeExporter closed 8 years ago
Thank you for the report. Yes, this is a bug. My fault :)
The spawning logic was changed from 0.6.4 to 0.6.6. On 0.6.4, all monsters on
all maps were initially spawned when a new game was created, thereby also
ensuring that all bosses are spawned. In 0.6.6 this was changed so that
monsters will be spawned the first time you enter a new map (so we can
dynamically add maps in later versions). To know what maps are visited and not,
a new indicator was introduced in the savegame file for 0.6.6 . This new
indicator could not determine whether you had been in the rat cave before or
not, so it treated all maps as unvisited.
Anyway, it's a bug. But it only affects savegames upgrading from 0.6.4 to 0.6.6
. There's not much we can do about it now that 0.6.6 is out in Android Market,
even if we wanted to :) Bosses on maps visited in a 0.6.6 savegame will not
respawn.
Thanks again for reporting it though!
I'll mark this issue as closed if the discussion above answers your question.
Original comment by oskar.wi...@gmail.com
on 3 Dec 2010 at 9:31
yes, it definitely answers my question :)
Original comment by rafal.wa...@gmail.com
on 3 Dec 2010 at 9:41
Thanks for the quick reply rafal.
I'm closing this issue.
Original comment by oskar.wi...@gmail.com
on 3 Dec 2010 at 9:51
Original issue reported on code.google.com by
rafal.wa...@gmail.com
on 3 Dec 2010 at 12:23