Closed hiyyg closed 4 years ago
Thanks for your interest. Our code for X-NOCS map generation is all in Unity, specifically as a custom shader -- I am not sure if that code would be readable/useful. But our implementation closely follows Alec Jacobson's description of depth peeling:
Hi, very interesting work! Could you please share the code for generating the XNOCS map, so that we can compute the targets for other 3D models?