Closed taeyeopl closed 4 years ago
We generated them using Unity using custom shaders. The shaders won't make much sense if you use them outside Unity. But our implementation closely follows:
https://blog.kitware.com/vtk-technical-highlight-dual-depth-peeling/
Thanks for sharing the good work. Can I ask how to generate NOXRayTL_00.png and NOXRayTL_01.png?? If you share some examples of data generation process, It would be appreciated.
Thanks in advances.