Closed drunderscore closed 3 years ago
In-game, clients need to enable, disable, and enable PvP to have PvP to be enabled. After this, clients can't disable PvP again.
Also, the Lua method that syncs PvP is not very logical, the Lua side can never directly sync the state to the client.
In-game, clients need to enable, disable, and enable PvP to have PvP to be enabled. After this, clients can't disable PvP again.
Also, the Lua method that syncs PvP is not very logical, the Lua side can never directly sync the state to the client.