Hitting /generate/weapon should respond with a random weapon data blob:
{
'type': 'sword', // random among all weapon types
'material': 'steel', // random among various materials
'description': 'a sword that sparkles brightly', // randomly generated description
'weight': '9lbs' // random weight
}
Similarly, scopes for each weapon type should respond with a random weapon (above) but guaranteed that type, with any type-specific info we want to throw in:
Hitting
/generate/weapon
should respond with a random weapon data blob:Similarly, scopes for each weapon type should respond with a random weapon (above) but guaranteed that type, with any type-specific info we want to throw in:
Issue split from https://github.com/drusepth/Indent/issues/112