Hitting /generate/armor should respond with a random armor data blob:
{
'type': 'shield', // random among all armor types
'material': 'steel', // random among various materials
'description': 'a shield that is mighty reflective', // randomly generated description
'weight': '21lbs' // random weight
}
Similarly, scopes for each armor type should respond with a random armor (above) but guaranteed that type, with any type-specific info we want to throw in:
Hitting
/generate/armor
should respond with a random armor data blob:Similarly, scopes for each armor type should respond with a random armor (above) but guaranteed that type, with any type-specific info we want to throw in:
Very similar to https://github.com/drusepth/Indent/issues/439