Closed drwave closed 5 years ago
Currently, only the rgb from the Texture Shader is wired into the PreviewSurface. We should also output a, and wire that to opacity.
i.e. add float outputs:a
to the Texture shader and then wire up opacity to it in the PreviewSurface.
fixed.
Currently, only the rgb from the Texture Shader is wired into the PreviewSurface. We should also output a, and wire that to opacity.
i.e. add float outputs:a
to the Texture shader and then wire up opacity to it in the PreviewSurface.