Closed drwave closed 5 years ago
We also might want to track the original number of vertices along with the number we export (since we triangulate everything).
So this is a little complicated. Initially I thought we'd track the original number of faces, and then the resulting number of triangles.
But there are two things that make this more complicated:
So what would we want this to look like? We currently put out the number of Meshes, but I realize now that is just in component definition and non-component instance uses - we aren't tracking the number of actually meshes that end up in the scene with the instances.
So probably want to rethink the way we're tracking all this info, unfortunately...
So most of this work is done and checked in, and seems to work as expected.
One last thing before I close this out, though - need to add shader counts.
We report it all, and we report it well.
For those that will care.