drwhut / tabletop-club

An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
https://tabletopclub.net
MIT License
1.26k stars 51 forks source link

“Quick grab” and “Stop grabbing” too quick to see #192

Closed GrimPixel closed 1 year ago

GrimPixel commented 1 year ago

After grabbing on the object, the texts in the lower-right corner changed rapidly, leaving no time to read “Quick grab” and “Stop grabbing”.

elmodor commented 1 year ago

I assume this was made to be able to "quick grab" from a stack. But I agree that there is no time to read this. I would just remove the whole block in CameraController.gd:

        elif _is_grabbing_selected:
            text += _set_control_hint_label_row(tr("Quick grab"), tr("Move Mouse"))
            text += _set_control_hint_label_row(tr("Stop grabbing"), lmb, release)

because there's no way to read this anyways.