drwhut / tabletop-club

An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
https://tabletopclub.net
MIT License
1.3k stars 57 forks source link

Abnormal brightness #234

Closed GrimPixel closed 1 year ago

GrimPixel commented 1 year ago

It sometimes has weird brightness after importing modified assets. Maybe that import is irrelevant. ksnip_20230201-051200

drwhut commented 1 year ago

Are you able to consistently replicate this behaviour? What assets were modified, and how?

GrimPixel commented 1 year ago

This is uncommon. I can't find the pattern to repeat it. I edited some images, and I don't know if that is related.

drwhut commented 1 year ago

Will close for now until someone can find a way to replicate this behaviour.

GrimPixel commented 1 year ago

Here it appears again after using my pack https://codeberg.org/GrimPixel/Tabletop-Club-Assets

It returned normal after rebooting the OS.

colours

drwhut commented 1 year ago

Is it still inconsistent, or is it cropping up more reliably using your asset pack?

GrimPixel commented 1 year ago

It happened after I modified the pack and it happens rarely.

GrimPixel commented 1 year ago

It appears that a “Back” is missing, but didn't to show up in the log. After adding a “Back” for that asset pack, it returned normal.

drwhut commented 1 year ago

It appears that a “Back” is missing, but didn't to show up in the log. After adding a “Back” for that asset pack, it returned normal.

Interesting, I'll experiment with removing the back of card faces and see if I face the same issue that way.

drwhut commented 1 year ago

Hmm... still not able to replicate the issue, both with a modified version of the default asset pack, and with your custom-made packs. Maybe this is some sort of rare graphics driver issue? If that is the case, then maybe updating the game to use Godot 3.5.3 will hopefully stop this issue from occurring. Aside from that, I have no idea what could be causing this.

GrimPixel commented 1 year ago

Good to know that you are trying. I guess that the problematic one was randomly choosen as the first among the falling objects. I will try different ways to reproduce it.