drwhut / tabletop-club

An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
MIT License
1.24k stars 49 forks source link

Spanish should have at least two variants (Spain and Latin American) #286

Open Temporalin opened 1 year ago

Temporalin commented 1 year ago

Is your feature request related to a problem? Please describe. The Spanish language is usually divided in Spanish from Spain and Spanish from Latin America. While speakers from one place can understand the other variant, we usually prefer to use our own.

Describe the solution you'd like Split the Spanish language in, at least, two languages.

Describe alternatives you've considered Some softwares have variants per country (Mexico, Argentina...).

Additional context From the blog Flags are not Languages: alt text

drwhut commented 1 year ago

I completely understand where you're coming from. However, this is something that I personally cannot solve - adding translations for specific regions will mostly be down to contributors, the most I feel comfortable doing is simply adding the regional language to Weblate. Once the new language has enough in-game translations, it will then be added as an option in the options menu.

Temporalin commented 1 year ago

Sorry if it sounded like I asked for the translation. Enabling the variants in Weblate is the way to go, of course. Thanks!

GrimPixel commented 1 year ago

Yes, it is easy to do. Godot engine has Spanish, Spanish (Argentina), Spanish (Mexico) on Weblate. Renaing “Spanish” to “Spanish (Spain)” would be good.

Seeing https://hosted.weblate.org/languages/, there is no “Spanish (Spain)”, so it could be still “Spanish”.