Open bluemoon-i opened 2 weeks ago
The error you're encountering, 'Flutter/Flutter.h' file not found, typically indicates an issue with the Flutter framework not being correctly linked in your iOS project. Here are steps you can follow to resolve this issue:
1. Clean and Rebuild the Project Run the following commands in your terminal:
flutter clean
flutter pub get
After cleaning, rebuild the project:
flutter build ios
2. Check Flutter SDK Path
Ensure that the Flutter SDK is correctly set up and that the path is correctly configured. You can verify this by running:
flutter doctor
If any issues are reported, follow the instructions to resolve them.
3. Update CocoaPods Ensure that CocoaPods is up to date and has installed the necessary dependencies:
sudo gem install cocoapods
cd ios
pod install
If you're facing issues with CocoaPods, try running:
pod repo update
pod install --repo-update
4. Modify Podfile Open your ios/Podfile and make sure it includes the following lines: platform :ios, '10.0' # or the minimum version required by your app
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
# Add this line if not present
pod 'webview_flutter_wkwebview', :path => File.join('.symlinks', 'plugins', 'webview_flutter_wkwebview', 'ios')
end
After modifying the Podfile, run pod install again.
5. Ensure Xcode Settings
Open your project in Xcode by running:
open ios/Runner.xcworkspace
Go to File > Workspace Settings and ensure the build system is set to New Build System (default).
Under Runner > Build Settings > Search Paths, make sure Framework Search Paths is set to $(inherited) and points to the correct location of your Flutter SDK.
6. Check Bridging Header
Ensure that the Runner-Bridging-Header.h file includes the following import:
#import "Flutter/Flutter.h"
7. Rebuild in Xcode
Try building the project directly in Xcode to catch any detailed errors:
Select your physical device from the list of devices. Press Cmd+B to build the project. 8. Reboot Xcode Sometimes, simply restarting Xcode can resolve issues due to cache or other temporary problems.
I tried running the example on a physical iOS device and received the error: