Open SuperStickFigures opened 2 years ago
Hi there! This port runs at 60fps, but there is a separate internal issue causing the layers to glitch in this way. I thought I had posted a hot fix for the issue but can’t find it here.
I’m currently focusing on upstreaming the changes I made here to the main branch of TheXTech, and if I don’t make a hot fix here, then the first release of TheXTech that supports 3DS natively will definitely fix this issue.
I played around with the 3DS version of SMBX and it was amazing. The only problem I'm having so far is the fact that the game runs in 60fps instead of 65fps with ruins the layer timing like in The Invasion 2