So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using MTLFXTemporalScaler from MetalFX framework so that the content will be presented in high resolution.
It turns out that it takes too much memory resource so it is put back to backlog because it will require more research on how to properly integrate into the existing render pipeline.
Description
So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using
MTLFXTemporalScaler
fromMetalFX
framework so that the content will be presented in high resolution.References