Closed juancarlospaco closed 4 years ago
Turns out that nimble start
only works after godot has run its import process. The first time you need to run nimble edit
. I updated the README.
I found and fixed a few other Linux issues, but mouse input is still broken (Windows has the same problem). I'm not sure why, but I'll try it to get it sorted out today or tomorrow.
Thanks for the bug report!
I spent a bit of time testing in a Linux VM. Things build and run, but the app isn't capturing the mouse properly, so it isn't responding to most mouse input. However, this happens in every Godot app I've tried (not just Enu), and even when running one of the official demonstration apps with an official Godot build.
So I'm thinking Godot either doesn't like my distribution (Ubuntu 20.04), or it doesn't like running in a VM. I'll try again on a bare metal install sometime soon.
Godot opens and shows the logo, then closes and prints that error. No idea what that means, but looks like missing resources from the Godot scene files. Vanilla Godot runs Ok. Maybe it should use
--verbose
by default ?.:)