Open dt-rush opened 1 year ago
voronoi shores
https://www.reddit.com/r/gamedev/comments/gmlefb/a_method_for_rendering_shore_waves/
blog post:
https://jobtalle.com/simulating_hydraulic_erosion.html
source:
https://github.com/jobtalle/HydraulicErosion
voronoi algorithm:
https://www.rykap.com/graphics/skew/2016/02/25/voronoi-diagrams/
supplemental explanation by another user on reddit:
gerstner waves:
https://medium.com/dotcrossdot/water-ocean-shader-9173e0977f98