Open dt-rush opened 1 year ago
Hammering out an implementation:
(latest chat will be on bottom)
https://chat.openai.com/chat/fc9cbe8d-e957-45e8-b0b0-f72f61882df0 https://chat.openai.com/chat/50be823c-726e-4796-be41-ca3c3b6188c4
tag decorator - when the node is active, the entity has a certain tag
(or, how about, when we first enter it, an event gets emitted; or when the path changes we emit the execstate as an event)
they also describe debugger pause decorator; very interesting, great for debugging behaviour.
Smart Objects:
embed in the object the tree that contains the behaviour about how to use it. The smart object itself, in code, is coupled to/paired with its usage btree. (in our case, a SO is an entity)
eg:
SO cooldown as decorator
This idea is a bombshell: director AI / group behaviour as a BehaviourTree.
not the ones from death stranding:
behaviour trees:
https://www.youtube.com/watch?v=Qq_xX1JCreI