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sameriver
game engine written in go
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the road to sravaka prerequisites
#88
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dt-rush
opened
1 year ago
dt-rush
commented
1 year ago
V5:
[ ] BTs
[ ] Utility
[ ] Player-centered spatial hashing
[ ] Despawn/deactivate chunks
[ ] Perception system (
inside runtimelimiter?
or just each perception call is an entity logic)
[ ] Terrain grid
[ ] Perlin noise terrain gen
[ ] Dstarlite pathfinding with jump diagonal minimization pass
[ ] Boids demo with steering system
V6:
[ ] point and directional lights with shadow
[ ] 3D instanced model (static)
[ ] Vec2/Vec3 replaced with mgl32 types
[ ] skeleton-animated model from collada
[ ] save/load world
[ ] cloud system (shadow on directional light map)
[ ] heightmap water (sky reflection shader)
V7:
[ ] wave function collapse villages
[ ] gestner water
[ ] voronoi wave-toward-shore-direction
V8:
[ ] dialog system
Sravaka engine:
[ ] Director system
[ ] entity traits system
[ ] backstory generator
[ ] face generator
[ ] combat
[ ] trading
[ ] clothing texture generator
V5:
V6:
V7:
V8:
Sravaka engine: