Closed pyweeker closed 2 years ago
I'm not sure what you're asking for here? Some kind of example?
I don't think pixel collision would be something this library would handle, as here we're just integrating the pixels renderer into a bevy application. It's quite simple.
hello, usually sprites are squares, maybe with alpha on edges, but the collision checker works on squares. if you have big shapes like this which collide https://stickeramoi.com/9556/sticker-etoile-de-mer.jpg it is processed as square collisions, which is wrong.
Yeah that makes sense. However, that's not really what bevy_pixels
is used for. It's just a library to allow you to render a framebuffer to the screen using pixels
where you write raw pixel data yourself. It has nothing to do with sprites or collisions. Seems like this capability should be part of bevy
itself or a separate library.
Hello, maybe bevy_pixels shines with pixel collision with twisted shapes ? if possible, could you show this with a dragon curve shape or a fractal snowflake ?