Open daattali opened 5 years ago
Yes, a good idea. Thanks. I've expanded it a bit in the 05 slides, making it part of an analogy to the difference between the muggle world (in Harry Potter) and the wizard world.
I like it! Nice analogy.
I'm not sure about the "shinyApp() turns UI into a reactive value" - unless I'm misunderstanding what you mean? The UI is typically defined as ui <- fluidPage(...)
and it just returns static HTML code, it's not reactive in any way that I can think of
Right. But when you invoke shinyApp( ) it scans the UI and creates the
reactive value called input
, with a field for each of the controls.
On Mon, Jan 14, 2019 at 10:28 AM Dean Attali notifications@github.com wrote:
I like it! Nice analogy.
I'm not sure about the "shinyApp() turns UI into a reactive value" - unless I'm misunderstanding what you mean? The UI is typically defined as ui <- fluidPage(...) and it just returns static HTML code, it's not reactive in any way that I can think of
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I think that before jumping into what the input$ list is, it's a good idea to quickly define what reactivity is and show a small example. This could help make the rest of the concept a bit clearer to people who have never heard of this before.
I suggest making the first slide in lesson 5 as follows:
Reactivity 101
When value of variable x changes, anything that relies on x is re-evaluated
Contrast with regular R:
Show this slide, talk about how in R we are used to thinking that in this code, when x changes y is unaffected. Then say that if x and y are reactive variables, then y reacts to x changing and gets updated as well, so in a reactive world, such as shiny, y would now be 11. This is what reactivity means in a very broad simplification.
If you don't like this idea, feel free to ignore :)