dtvkriz / flashdevelop

Automatically exported from code.google.com/p/flashdevelop
0 stars 1 forks source link

Paths to haxe and neko miss with v4.6.0 #67

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
My system PATH environment variable:
PATH=other_path;D:\motion-twin\haxe;D:\motion-twin\neko;other_path

If I run path command from v4.5.0 then paths to haxe and neko moved to start:
PATH=D:\motion-twin\neko;D:\motion-twin\haxe;other_path

If I run path from v4.6.0 then paths to haxe and neko removed (";" added to the 
start):
PATH=;other_path

Original issue reported on code.google.com by Yar3333@gmail.com on 3 Apr 2014 at 11:10

GoogleCodeExporter commented 8 years ago
v4.6.1 fix problem with neko path for me. But the problem with haxe is still 
exists. When I call haxelib from "Build/Pre-build Command Line" I get "file not 
found". Haxe SDK is selected (in FlashDevelop). NEKOPATH and HAXEPATH 
environment variables are defined.

Original comment by Yar3333@gmail.com on 9 Apr 2014 at 11:19

GoogleCodeExporter commented 8 years ago
I found what a bug exist only if I specify SDK path in FlashDevelop from a big 
letter. I change "D:\motion-twin\haxe" to "d:\motion-twin\haxe" in FD Haxe/SDKs 
dialog and now all ok.

Original comment by Yar3333@gmail.com on 24 Apr 2014 at 10:49