What steps will reproduce the problem?
1. send many messages via GCM in a short time
at some point they will be throttled / buffered.
What is the expected output? What do you see instead?
The behavior is exactly as expected and documented. However, there are
situations in which this one-size-fits-all approach is not good. My application
for instance uses GCM to execute a user triggered action (e.g. play a song) on
an Android phone. So the user is basically responsible for the amount of
messages and throttling it will simply render the app broken.
Is there a way to adjust this threshold for a specific application?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by Dan...@onairplayer.com on 24 Jun 2014 at 12:42
Original issue reported on code.google.com by
Dan...@onairplayer.com
on 24 Jun 2014 at 12:42