Closed couleurm closed 1 year ago
Interesting, but I think AverageFrames is actually kind of time-conv thing suggest you try FlowBlur + AverageFrames
Interesting, but I think AverageFrames is actually kind of time-conv thing suggest you try FlowBlur + AverageFrames
Yes, I recently realized applying FlowBlur before blending looks very good, even with 3 weights (e.g 180FPS->60FPS),
This practice has been common for almost 10 years (temporal soften seems to act exactly like AverageFrames in that context)
not an issue
Hello, I've been looking into different ways to produce motion-blur to apply on high FPS (120-360) gameplay footage, and have been making a CLI wrapper for VapourSynth with a "config system" for convenience
The main ways I've found are:
One of the ways that would be interesting to try is
I'm just throwing ideas without really knowing what I'm talking about, do you have any suggestions or things that came in mind I should try out? Thank you 👍