duck-bongos / jedi-trials

This repository will host all the code that will be part of my Master's thesis at Stony Brook University
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Jagged Edges - needs smoothing #13

Open duck-bongos opened 1 year ago

duck-bongos commented 1 year ago

The boundary detection works really well in the x and y directions, but the z direction looks somewhat jagged.

I proposed using a maximum (in this case minimum) value for the z direction. Gonna play around with a few options. maybe start at obj[:, 2].min() * 0.9

duck-bongos commented 1 year ago

This is the current problem. I added a trimming coefficient of 0.875.

I think I need a non-scalar approach to solving depth in general? Maybe a PDE along the Z axis?

jagged_depth

duck-bongos commented 1 year ago

Added a potential solution where we smooth the angle between two points. Might work. Need to define the boundary first, though.

image

duck-bongos commented 1 year ago

Idea from Keenan Crane DDG Lecture 1: osculating circle

image