Open duck-bongos opened 1 year ago
This is the current problem. I added a trimming coefficient of 0.875
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I think I need a non-scalar approach to solving depth in general? Maybe a PDE along the Z axis?
Added a potential solution where we smooth the angle between two points. Might work. Need to define the boundary first, though.
Idea from Keenan Crane DDG Lecture 1: osculating circle
The boundary detection works really well in the x and y directions, but the z direction looks somewhat jagged.
I proposed using a maximum (in this case minimum) value for the z direction. Gonna play around with a few options. maybe start at
obj[:, 2].min() * 0.9