Closed kaland313 closed 4 years ago
@bhairavmehta95 looks like this is some code that you worked with, could you have a look at the changes ?
Seems reasonable to me
@bhairavmehta95 Shouldn't these changes be merged into daffy-aido4 as well? (The issue exists there, see #216 )
@kaland313 This would not really be a problem since we will fix the conflicts once we merge daffy-aido4 in daffy, but I merged your PR in there anyways to save trouble down the line. Thanks for the fix !
Fixes #216. Also, if there are no static obstacles, therefore
len(self.collidable_corners) == 0
, collision with dynamic obstacles is still checked.