Fixed segmentation. See attached gif for how it looks now.
Also, added an explicit mapping for some objects. We can thus control which color the objects get mapped to.
TODO for those that know how that part of the gym works: as you can see with the duckiebot, some objects have fixed colors that we can't catch by messing with their texture files. These objects would need to now use texture files, or we'd have to intercept their texture loads somehow.
Fixed segmentation. See attached gif for how it looks now.
Also, added an explicit mapping for some objects. We can thus control which color the objects get mapped to.
TODO for those that know how that part of the gym works: as you can see with the duckiebot, some objects have fixed colors that we can't catch by messing with their texture files. These objects would need to now use texture files, or we'd have to intercept their texture loads somehow.