@bhairavmehta95 Since we've enabled lighting, the tree mesh in the udem1 level looks terrible. I think it's something to do with the normals. I've tried using blender to recompute them, but that did not improve things.
You can view this level with:
./manual_control.py --map-name udem1
We should find a new tree mesh. Preferably low polygon (< 1500 faces). Preferably with no more than 1 texture. No texture could be ok, as the obj loader can now load vertex colors from obj files.
@bhairavmehta95 Since we've enabled lighting, the tree mesh in the
udem1
level looks terrible. I think it's something to do with the normals. I've tried using blender to recompute them, but that did not improve things.You can view this level with:
./manual_control.py --map-name udem1
We should find a new tree mesh. Preferably low polygon (< 1500 faces). Preferably with no more than 1 texture. No texture could be ok, as the obj loader can now load vertex colors from obj files.