dukee02 / Arma3_CTI

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EXT: Save and Load #9

Closed dukee02 closed 1 year ago

dukee02 commented 2 years ago

Add the possibility to enable persistance in the parameters. Saving all things needed in the server var file

dukee02 commented 2 years ago

Persistence is written and needs some testings, for that only BECTI-CW has this implementet. Dev-Testings looking good.

Things that gets saved: towns -> also acts as a indication if a save is stored, not towns, no save. hq -> the place of the HQ, it will get loaded as vehicle! Upgrades -> the current stage of all upgrades. areas -> The base areas, the area what counts as a real base structures -> all base structures (Barraks, ...) structures wip gets also saved. After loading all structures spawn as wip, setuptime for orientation. fobs -> all FOBs defences -> the defenses, but not sure if we want to save all or only base defenses, we will see after the tests supply -> the side supply value FundsCommander -> the commander funds FundsTeam -> the funds of each team

dukee02 commented 2 years ago

Save Load is implemented in CW now, needs to pushed to the other CTIs

dukee02 commented 1 year ago

Implementation has now reached all CTI versions, issue done