Closed dukee02 closed 1 year ago
Persistence is written and needs some testings, for that only BECTI-CW has this implementet. Dev-Testings looking good.
Things that gets saved: towns -> also acts as a indication if a save is stored, not towns, no save. hq -> the place of the HQ, it will get loaded as vehicle! Upgrades -> the current stage of all upgrades. areas -> The base areas, the area what counts as a real base structures -> all base structures (Barraks, ...) structures wip gets also saved. After loading all structures spawn as wip, setuptime for orientation. fobs -> all FOBs defences -> the defenses, but not sure if we want to save all or only base defenses, we will see after the tests supply -> the side supply value FundsCommander -> the commander funds FundsTeam -> the funds of each team
Save Load is implemented in CW now, needs to pushed to the other CTIs
Implementation has now reached all CTI versions, issue done
Add the possibility to enable persistance in the parameters. Saving all things needed in the server var file