Closed RustoMCSpit closed 1 year ago
Thank you for your feedback! This makes sense and I will try to improve the wall hit sounds in the next update. Technically it should be possible making the sound volume dynamic. I'll keep you updated on this.
thank you, also id advise making hit sounds have slight differences. i think this can be done with a randomiser and an eq but better if you look into it
Thanks for your tips! I added now a random pitch and the volume is dynamic, depending on the ball speed or the impact force a player has. I will fine tune it a bit and then release a new version on itch.io, so you can test before I release it on the mobile platforms.
consider having a 'musical mode' which makes the hits only operate within the c major scale (randomly)
The random pitch and a max ball hit sound is now implemented since version 5.0.5
when the ball gets spam hit against the wall it sounds ridiculous. also, each hit's volume shpuld be based on velocity of the player hitting it / distance it travelled to hit wall