dulvui / pocket-broomball

The world's first broomball video game, made with Godot Engine for iOS, Android and Web
https://simondalvai.org/games/pocket-broomball
GNU Affero General Public License v3.0
34 stars 7 forks source link

not every hit should make a noise #3

Closed RustoMCSpit closed 1 year ago

RustoMCSpit commented 1 year ago

when the ball gets spam hit against the wall it sounds ridiculous. also, each hit's volume shpuld be based on velocity of the player hitting it / distance it travelled to hit wall

dulvui commented 1 year ago

Thank you for your feedback! This makes sense and I will try to improve the wall hit sounds in the next update. Technically it should be possible making the sound volume dynamic. I'll keep you updated on this.

RustoMCSpit commented 1 year ago

thank you, also id advise making hit sounds have slight differences. i think this can be done with a randomiser and an eq but better if you look into it

dulvui commented 1 year ago

Thanks for your tips! I added now a random pitch and the volume is dynamic, depending on the ball speed or the impact force a player has. I will fine tune it a bit and then release a new version on itch.io, so you can test before I release it on the mobile platforms.

RustoMCSpit commented 1 year ago

consider having a 'musical mode' which makes the hits only operate within the c major scale (randomly)

dulvui commented 1 year ago

The random pitch and a max ball hit sound is now implemented since version 5.0.5