Open Abydox opened 4 years ago
On my side, I see monsters from differents families(flying,swimming, etc..) and each families has different type of monsters (slims, orcs, etc...). those monsters would be classes from which we can instanciate as many monster of it's kind as we want during the settings of the maps.
Actually I have already thought about all of that. Monters are Foes
and their implementation is available on https://github.com/dummymeuporg/libdummy/tree/gameplay (it's a WIP and nothing special has been made though).
This issue aim to figure out how to manage the monsters implementation
How do you see the monster tab?