dummymeuporg / dummyeditor

2D map editor using Qt framework.
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Monsters specifications #72

Open Abydox opened 4 years ago

Abydox commented 4 years ago

This issue aim to figure out how to manage the monsters implementation

How do you see the monster tab?

Abydox commented 4 years ago

On my side, I see monsters from differents families(flying,swimming, etc..) and each families has different type of monsters (slims, orcs, etc...). those monsters would be classes from which we can instanciate as many monster of it's kind as we want during the settings of the maps.

Ge0 commented 4 years ago

Actually I have already thought about all of that. Monters are Foes and their implementation is available on https://github.com/dummymeuporg/libdummy/tree/gameplay (it's a WIP and nothing special has been made though).