project.xml: this file contains the maps’ hierarchy to be read by the editor / game server. This is in this file that the maps are referenced.
maps/: this folder contains the maps related files: one file for the tiles ending in .map, one for the blocking layers ending in .blk.
chipsets/: this folder contains the tilesets, charsets and other graphical resources.
I thought about a subcommand clean-project that would scan the project.xml, get all referenced maps and then scan the maps file to delete the files that are not related to a referenced map.
Example usage: dummyctl clean-project dummyproject-boilerplate.
I am putting this issue on this repository since
dummyctl
is part of thedummyweb
project.It would be nice to have some
dummyctl
subcommand to check an editor project (and clean it, if possible).Here is a boiler plate project template generated / handled by the dummy editor : https://github.com/dummymeuporg/dummyproject-boilerplate
We have the following files:
project.xml
: this file contains the maps’ hierarchy to be read by the editor / game server. This is in this file that the maps are referenced.maps/
: this folder contains the maps related files: one file for the tiles ending in.map
, one for the blocking layers ending in.blk
.chipsets/
: this folder contains the tilesets, charsets and other graphical resources.I thought about a subcommand
clean-project
that would scan theproject.xml
, get all referenced maps and then scan themaps
file to delete the files that are not related to a referenced map.Example usage:
dummyctl clean-project dummyproject-boilerplate
.